Grab Financial Group's Singapore Active Users Hit 3.5 Million in 2024
Fintech revenue grew 34% in Q4 2024 to $99M, but the business remains unprofitable as user balances stay low.
By Daniel Cheung·November 5, 2025·5 min readOrionmano Industries
Fintech revenue grew 34% in Q4 2024 to $99M, but the business remains unprofitable as user balances stay low.
Singapore Fintech Users Reach 3.5 Million
Grab Financial Group reached over 3.5 million active users in Singapore in 2024, giving it significant scale in one of the world's most heavily banked markets. This figure represents the total number of users who actively engaged with Grab's financial services—including payments, lending, and insurance—through the platform over the course of the year.
To contextualize this metric: Grab's group-level monthly transacting users (MTUs) globally reached 43.9 million in Q4 2024, up 17% year-over-year. Singapore's fintech active users thus represent roughly 8% of the group's global MTU base, a meaningful concentration for a single market of 5.5 million people. However, Singapore presents a unique challenge: more than 90% of adults in the country already have bank accounts, and digital wallet usage—while growing—competes with entrenched incumbent banks, government-backed payment rails like PayNow, and an affluent consumer base that is not underbanked.
Exhibit
Grab Singapore Fintech Active Users vs. Group MTUs (Q4 2024)
Singapore fintech users represent just 8% of Grab's global monthly transacting users.
Users (Millions) (M)Source: Orionmano Industries
The 3.5 million figure also underscores the gap between registered users and deeply engaged financial customers. While Grab has successfully pushed millions of users to adopt GrabPay for transactions, converting them into primary banking relationships—where they hold deposits, take loans, and use insurance—has proven far more difficult.
Fintech Revenue Accelerates but Losses Persist
The revenue trajectory is encouraging. Grab's financial services revenue grew 34% year-over-year to $99 million in Q4 2024, up from $74 million in the same period a year earlier. By comparison, total group revenue for the quarter was $764 million, meaning fintech contributed roughly 13% of top-line revenue. While still a fraction of the company's overall business—which is dominated by mobility and deliveries—fintech is the fastest-growing segment.
The loan portfolio, a core driver of interest income, reached $536 million in Q4 2024, up 64% year-over-year from $326 million. This lending expansion has been managed cautiously: non-performing loans remain below 2%, indicating underwriting discipline.
Despite this, Grab's fintech business remains unprofitable. Grab has guided for fintech breakeven in 2026, with revenue growth expected to outpace operating costs as the segment scales. This timeline is consistent with the broader digital banking industry in Southeast Asia, where no major player has yet achieved sustained profitability from financial services alone. The company posted a $200 million net profit for full-year 2024 at the group level, its first year of profitability—but the fintech division is still absorbing investment.
User Engagement and Balance Challenges
The central tension in Grab's Singapore fintech strategy is that most customers use the service as a transactional wallet, not as a primary financial hub. Industry analysis indicates that most of Grab's fintech customers in Singapore have low average balances and have not switched from their primary banking providers. In a market where 90% of adults already hold bank accounts, the "stickiness" required to build deposit-funded lending operations has been elusive.
This contrasts with Grab's experience in Malaysia, where its digital bank, GXBank, has seen approximately 90% of customers come from existing Grab users, at near-zero acquisition cost. Across Grab's entire digital banking ecosystem—which includes GXS Bank in Singapore and GXBank in Malaysia—total deposits exceed $1 billion across 4 million accounts. However, the bulk of this is concentrated in Malaysia, where the underbanked population is larger and the competitive landscape less saturated.
Grab has attempted to deepen engagement through its subscription program, GrabUnlimited. Members spend up to 3x more than non-subscribers, and integration with GXS Bank in 2024 added interest-earning incentives tied to app activity. This effectively converts the Grab app into a financial-transaction hub, offering rewards for using both mobility and financial services. Still, early data suggests these incentives have not yet meaningfully increased average balances in Singapore.
Path to Monetization and Fintech Breakeven
Grab's strategy for fintech monetization relies on network effects and cross-selling across its superapp ecosystem. The company prioritizes onboarding via GrabPay and buy-now-pay-later (BNPL) products, converting non-mobility customers into multi-service users. This approach lowers the customer acquisition cost for core services by approximately 40% and increases cross-sell probability. Financial rails also improve data quality, enabling personalized offers that drive higher lifetime value.
The pathway to breakeven is clear in theory: as fintech revenue scales faster than operating costs, and as average balances per user rise—particularly in lending—the segment should reach profitability. Grab's 2026 target assumes this trajectory holds. Achieving it in Singapore, however, requires a fundamental shift in user behavior: moving from 3.5 million transactional users to a smaller cohort of high-balance, multi-product financial customers. In a market with entrenched incumbents like DBS, OCBC, and UOB—each with decades of trust and billions in deposits—this remains the hardest part of the equation.
If Grab can raise average balances and achieve fintech breakeven by 2026, the Singapore fintech operation could become a high-margin contributor within the superapp's flywheel. But in a saturated banking market, deeper wallet share capture—not user count—will determine whether this milestone is reached.