Bigo Live Malaysia Esports Revenue Estimated at USD 2.1–2.8M in 2024 via Virtual Gifts
Estimate anchored on virtual gifting monetization; platform’s interactive features drive purchases during esports streams.
By Rohan Gupta·September 15, 2025·5 min readOrionmano Industries
Estimate anchored on virtual gifting monetization; platform’s interactive features drive purchases during esports streams.
Revenue Estimate and Source
Bigo Live's esports-related revenue in Malaysia for 2024 is estimated between USD 2.1 million and USD 2.8 million, derived from live-stream virtual gifting and in-stream advertising—a niche slice of the $1.6 billion global esports market. This estimate is based on an AI summary of public web research that points to the platform's growing market presence within Malaysia's live-streaming segment, though the specific methodology underpinning the range is not publicly detailed. Revenue is earned primarily through virtual gift sales and in-stream advertising placements during esports broadcasts, a model that leverages real-time audience engagement rather than traditional sponsorship or media rights deals.
Exhibit
Bigo Live Malaysia Esports Revenue Estimate, 2024 (USD Millions)
Virtual Gifting as the Primary Monetization Engine
Bigo Live's esports revenue stream is built around a virtual gifting economy that mirrors models used by competitors such as 17LIVE. Users purchase virtual items—flowers, cars, animated effects—using in-app currency, which they then send to broadcasters during esports streams. The platform recognizes this revenue on a gross basis, meaning it sets the prices of virtual items, retains control over their creation and distribution, and bears the associated credit risk if users default on payment. This gross-basis recognition is structurally identical to the accounting policy disclosed in 17LIVE's audited circular on the Singapore Exchange, where virtual item sales are recognized upon transfer to users, with no refund recourse to performers.
Revenue shared with streamers is subsequently recorded as cost of revenue, reducing net margin rather than netting against top-line revenue. This structure means that Bigo Live's reported gross revenue from esports-related virtual gifting is significantly higher than the net contribution, though exact split percentages for the Malaysia esports segment are not publicly available.
Interactive features heavily amplify gifting volume. Bigo Live's "Most Talented" talent show competition, for example, allowed viewers to vote for participants by purchasing virtual gifts via a voting box integrated into the livestream. The same mechanic applies to esports content: viewers buy virtual gifts to support teams, celebrate victories, or participate in in-stream polls, converting passive viewership into transactional engagement. The platform is also investing in AI tools such as digital avatars and multi-guest livestreams, features designed to deepen interactivity and, by extension, drive further virtual gift purchases.
Market Context: Bigo Live in Malaysia's Esports Ecosystem
The global esports industry crossed $1.6 billion in revenue for the first time in 2024, according to Legal-Esport.com, driven by media rights, sponsorship, and advertising. Media companies invested nearly $200 million in broadcasting rights alone. Against this backdrop, Bigo Live's estimated USD 2.1–2.8 million in Malaysia esports revenue represents a micro-segment of the market, concentrated entirely in live-stream engagement rather than the larger sponsorship or media rights segments that dominate global revenue.
Bigo Live's parent company, JOYY Inc., reported total revenues of $1.07 billion in the second quarter of 2024, up 3.3% year-over-year. Within this, the BIGO segment—which encompasses Bigo Live, Likee, and other live-streaming properties—achieved its fourth consecutive quarter of revenue growth. JOYY management noted that Bigo Live continues to invest in "product features, enhance user experiences, and drive operational efficiencies" across key markets, though Malaysia-specific financials are not broken out in quarterly filings.
The Malaysia market itself holds structural advantages for live-stream monetization. Charity livestreams on Bigo Live have demonstrated the platform's ability to mobilize community-driven virtual gifting, with creators raising funds for organizations such as Kechara Soup Kitchen through a portion of proceeds from virtual gifts. This validates the underlying willingness of Malaysian users to purchase virtual items in response to compelling content, a behavior that scales into the esports vertical.
Implications for Southeast Asian Esports Monetization
Bigo Live's Malaysia esports revenue is likely to see modest growth as Southeast Asian esports viewership expands, but the platform's focus on virtual gifting and in-stream advertising inherently caps its share of the broader market. The esports market in Asia is structurally divided into six segments: sponsorship and advertising, merchandise and ticketing, streaming, media rights, publisher fees, and esports betting. Bigo Live participates almost exclusively in the streaming and advertising niches, leaving the larger sponsorship and media rights revenue pools to tournament organizers and dedicated esports broadcasters.
However, Bigo Live's ongoing commitment to the creator economy suggests room for incremental gains. The platform is investing heavily in interactive features and AI tools—digital avatars, multi-guest livestreams, augmented reality overlays—that increase session length and gifting frequency. If these tools are deployed effectively into esports content verticals, they could raise the per-user revenue yield from Malaysia's competitive gaming audience without requiring proportional increases in viewership.
A key constraint remains the revenue-sharing model. Because a significant portion of virtual gift revenue flows to streamers as cost of revenue, Bigo Live's net margin on esports gifting is compressed relative to sponsorship or media rights businesses. The estimated USD 2.1–2.8 million top-line figure likely translates to a substantially lower net contribution after streamer payouts and platform costs.
For the broader Southeast Asian live-streaming industry, Bigo Live's Malaysia esports revenue trajectory serves as a bellwether. If the platform can grow this vertical while maintaining engagement-driven monetization, it would validate the thesis that live-stream interactivity can carve out a sustainable—if niche—revenue stream within the esports ecosystem. Growth, however, will depend on product innovation and user acquisition in a region where larger competitors are also investing aggressively in creator tools and localized esports content.