Malaysia Esports Esl Tournament Share 2024: ESL Gaming's Malaysia operations captured an estimated 12% of domestic tournament sponsorship revenue in 2024 through th
By Daniel Cheung·September 9, 2025·5 min readOrionmano Industries
ESL Gaming’s Malaysia operations captured an estimated 12% of domestic tournament sponsorship revenue in 2024 through the Malaysia Esports Championship series.
Market Context
The Malaysia esports market was valued at USD 31.55 million in total in 2024, according to DataBridge Market Research. Sponsorships and direct advertisements formed the largest single revenue stream segment, generating USD 19.22 million that year. This means that nearly 61% of all esports revenue in Malaysia flowed through sponsorship and advertising channels, a far higher proportion than media rights or ticket sales, which remain nascent. The overall market is projected to grow at a compound annual rate of 23.55% through 2032, driven by increasing brand investment, mobile-first viewership habits, and government recognition of esports as a legitimate economic sector.
A separate estimate from the Institute of Science and Technology (ISN) under Malaysia’s Science Ministry places the broader esports industry value at USD 347 million in 2024, a figure that likely encompasses adjacent segments such as streaming infrastructure, team operations, and content production. The discrepancy highlights inconsistent definitions across analysts but does not change the relative importance of sponsorship dollars. Whether the core tournament market is USD 31.6 million or the wider ecosystem is ten times larger, the sponsorship share of the pie is decisive for tournament organisers.
ESL Gaming’s 12% Sponsorship Share
ESL Gaming, the world’s largest esports tournament organiser and a subsidiary of the Savvy Gaming Group, reported through its Malaysia operations an estimated capture of 12% of the country’s total tournament sponsorship revenue in 2024, primarily via the Malaysia Esports Championship (MEC) series. With the sponsorship-and-advertisements pool standing at USD 19.22 million, a 12% share equates to approximately USD 2.31 million in sponsorship revenue flowing through ESL’s Malaysian properties.
This position is consistent with ESL’s global strategy. ESL is the tournament operator for major annual events such as ESL One Kuala Lumpur, which Malaysia has hosted since 2018, and the ESL Pro Tour for Counter-Strike 2. The company announced in early 2025 that it would distribute USD 2.95 million in annual club incentives from its Tier 1 CS2 competitions, sharing 10% of revenue and 25% of profits from those events. The Malaysia championship series draws on this same tournament operations playbook: converting brand partnerships into co-branded competition platforms.
Competitive Landscape
ESL does not operate in isolation. Malaysia has hosted the APAC Predator League—sponsored by Acer’s gaming brand—and PGL’s Kuala Lumpur Major for Dota 2 in prior years. Local tournament organisers, university leagues, and mobile-first competition platforms (such as those built around Mobile Legends: Bang Bang and PUBG Mobile) fragment the sponsorship market. Data from DataBridge indicates that FPS/TPS games accounted for the largest game-genre segment at USD 7.99 million in 2024, while MOBA titles remained dominant overall in viewership.
Brands active in sponsorship include Malaysian telecommunications firms (e.g., Maxis, CelcomDigi), energy drink manufacturers, PC hardware makers, and non-endemic consumer goods companies entering the space. Deloitte’s Southeast Asian esports market analysis for 2024 notes that 42% of Malaysian esports viewers are concentrated in larger cities, making urban-focused activations like ESL’s weekend tournaments an efficient channel for sponsors targeting young, mobile-heavy demographics in the Klang Valley, Penang, and Johor Bahru.
Exhibit
Malaysia Esports Revenue by Stream, 2024 (USD Million)
Sponsorships and Direct Advertisements dominate at 61% of total market
USD Million ($M)Source: Orionmano Industries
Outlook
The outlook for ESL Gaming’s Malaysian position is tied directly to the trajectory of the sponsorship segment. Media rights, while the fastest-growing revenue stream at a 23.63% CAGR, began from a low base of USD 4.85 million in 2024. Sponsorships remain the oxygen of tournament operations, and ESL’s established relationships with global and regional brands give it a structural advantage over smaller local competitors.
Two factors will determine whether ESL can maintain or expand its 12% share. First, the entry of non-endemic brands—such as automotive, financial services, and FMCG firms—into esports sponsorship will enlarge the total pool. Deloitte reports that esports viewers in Southeast Asia show higher willingness to pay for subscriptions and live events compared to the general population, making them attractive to brands unfamiliar with gaming audiences. Second, government policy matters: Malaysia’s recognition of esports in its national digital economy blueprint and the hosting of international events like the Global Esports Games 2023 signal sustained institutional support.
ESL’s 12% share is credible but not assured. If the market doubles to USD 63 million by 2028 as projected at a 23.55% CAGR, and sponsorships maintain their 61% proportion, the sponsorship pool would exceed USD 38 million annually. ESL would need to secure roughly USD 4.6 million in Malaysian sponsorship to hold its share, a doubling of its current estimated intake. The MEC series, combined with periodic ESL One Kuala Lumpur events, provides the volume of competition hours and broadcast inventory necessary to meet that target. Failure to expand the MEC format beyond its current scope could see that share diluted as new entrants—particularly mobile-first tournament platforms—absorb incremental brand dollars.
For sponsorship buyers, the implication is clear: ESL remains the highest-probability channel to reach Malaysia’s urban, high-disposable-income esports audience at scale, but competition for that audience is intensifying.