Malaysia Esports Fps Tps Growth 2024: FPS/TPS segment generated USD 7.99 million in revenue in 2024 and is the fastest-growing game genre with 24.86% growth r
By Aiko Tanaka·April 6, 2026·4 min readOrionmano Industries
FPS/TPS segment generated USD 7.99 million in revenue in 2024 and is the fastest-growing game genre with 24.86% growth rate over 2025–2032.
Market Overview
Malaysia's esports market generated USD 31.55 million in total revenue in 2024, with the First/Third Person Shooters (FPS/TPS) segment accounting for USD 7.99 million as both the largest and fastest-growing game genre category. According to market analysis from Data Bridge Market Research, the FPS/TPS segment is projected to grow at a compound annual rate of 24.86% over the 2025–2032 forecast period, significantly exceeding the overall esports market CAGR of 23.55%.
The FPS/TPS genre commanded approximately 25.3% of total esports market revenue in 2024, reflecting Malaysia's strong player base for competitive shooter titles such as Valorant, Counter-Strike, and PUBG Mobile—games that dominate both domestic tournaments and regional Southeast Asian competition.
Revenue Streams Breakdown
Sponsorships and direct advertisements formed the backbone of Malaysia's esports monetization in 2024, contributing USD 19.22 million—roughly 61% of total market revenue. This dominance reflects the maturity of brand partnerships in Malaysia's esports ecosystem, where telecommunications providers, beverage companies, and hardware manufacturers have established multi-year sponsorship deals with local tournament organizers and professional teams.
Media rights emerged as the fastest-growing revenue stream, with a projected CAGR of 23.63% over the forecast period. This trajectory mirrors global trends where broadcast rights for esports events—particularly for FPS/TPS tournaments featuring Southeast Asian teams—are attracting increasingly competitive bids from streaming platforms and digital broadcasters. Other revenue streams include digital sales, tickets and merchandise, publisher fees, and streaming-related income.
Within the games segment, FPS/TPS titles represented the single largest category by revenue in 2024. The segment's 24.86% CAGR—the highest among all game genres tracked—indicates accelerating momentum driven by several structural factors.
First, mobile-first gaming penetration in Malaysia has expanded the addressable audience for competitive shooters. According to Niko Partners, more than 50% of Malaysia's population were active gamers as of 2023, with the country's games industry growing on average by 8.9% year-over-year since 2020. Mobile battle royale titles and mobile-optimized FPS games have lowered the barrier to entry for casual players to transition into competitive esports participation.
Second, prize pools in Malaysian esports have risen substantially. The highest-earning Southeast Asian esports player, Malaysian Dota 2 professional Jianwei Yap, has accumulated USD 2,081,585 from prize pools alone as of 2024. While Dota 2 falls outside the FPS/TPS category, the prize pool trajectory illustrates the broader professionalization of Malaysian competitive gaming, which directly benefits FPS/TPS tournaments that attract similar sponsor and publisher investment.
Other game genres in the Malaysia esports market include Multiplayer Online Battle Arena (MOBA), Player vs. Player (PvP), fighting games, real-time strategy (RTS), sports simulations, and miscellaneous categories. However, none matched the FPS/TPS segment's revenue scale or growth velocity in 2024.
Platform and Demographics
The esports market in Malaysia is distributed across three primary platforms: PC-based esports, console-based esports, and mobile and tablet gaming. The Stellar Market Research analysis indicates that mobile-first viewers held approximately 50% market share in 2024, reflecting Malaysia's high smartphone penetration and mobile data connectivity—factors that have integrated gaming into daily digital consumption habits across demographic groups.
PC and console gaming remain significant, particularly for competitive FPS/TPS titles where precision input devices give players competitive advantages in professional tournaments. The FPS/TPS segment benefits from cross-platform availability, with major titles supporting PC, console, and mobile play, broadening the total addressable audience for publishers and tournament organizers.
Competitive Landscape and Outlook
The Malaysia esports ecosystem is supported by a range of stakeholders including game developers and publishers, professional esports teams and players, streaming platforms and broadcasters, and brands and advertisers. Government support for digital innovation has further accelerated market development, creating a favorable regulatory environment for esports organizations and tournament operators.
Over the 2025–2032 forecast period, the FPS/TPS segment is expected to maintain its growth trajectory, driven by new title releases, expanding tournament infrastructure, and increasing media rights valuations. The overall esports market is projected to grow from USD 31.55 million in 2024 to a significantly larger base by 2032, assuming continued investment from sponsors and media partners.
Key risks to the forecast include potential regulatory changes affecting gaming monetization, infrastructure limitations outside major urban centers, and the need for sustainable player welfare frameworks as the professional ecosystem matures. Nonetheless, the FPS/TPS segment's position as both the largest and fastest-growing game genre positions it as the primary growth engine for Malaysia's esports industry through the end of the decade.