Malaysia Esports FPS/TPS Revenue Reached $7.99M in 2024, Topping All Game Segments
First/third-person shooters accounted for 25.3% of the nation's $31.55M esports market, outpacing other genres.
By Lucia Ferrari·September 28, 2025·5 min readOrionmano Industries
First/third-person shooters accounted for 25.3% of the nation's $31.55M esports market, outpacing other genres.
Malaysia Esports Market Size and Growth Trajectory
The Malaysia esports market was valued at USD 31.55 million in 2024, establishing the baseline for what is projected to become a substantially larger industry over the next decade. According to DataBridge Market Research, the market is expected to grow at a compound annual growth rate (CAGR) of 23.55% from 2025 to 2032, reaching a forecast value of USD 119.28 million by 2032. The study period covers 2024–2032, with historic data extending from 2016–2023, providing a decade-long view of market evolution.
This growth trajectory positions Malaysia as a significant node in Southeast Asia's esports infrastructure. The market is projected to more than triple in size over the eight-year forecast period, reflecting deepening penetration of competitive gaming, expanding internet infrastructure, and growing consumer spending on digital entertainment in the region.
FPS/TPS Segment Dominates Game Revenue
First/Third Person Shooters (FPS/TPS) generated USD 7.99 million in revenue in 2024, representing 25.3% of the total Malaysia esports market. The segment is the largest game genre by revenue and is also the fastest-growing game segment, with a CAGR of 24.86% during the 2025–2032 forecast period—exceeding the overall market CAGR of 23.55%.
The dominance of shooter titles reflects the commercial strength of established franchises such as Valorant, Counter-Strike, and PUBG Mobile in the Malaysian market. These titles benefit from high engagement metrics, frequent tournament cycles, and strong integration with Southeast Asian streaming platforms, all of which contribute to their revenue-generating capacity.
Exhibit
Malaysia Esports Revenue by Game Segment, 2024 (USD Million)
FPS/TPS is the largest segment, exceeding all other game genres combined from the available data.
The gap between FPS/TPS revenue and other game segments underscores a concentrated market structure where shooter games command outsized commercial returns. Publishers and tournament organizers focusing on the FPS/TPS category benefit from the largest addressable revenue pool and the highest segment-specific growth rate.
Revenue Streams: Sponsorships Lead, Media Rights Rise
Sponsorships and Direct Advertisements generated USD 19.22 million in 2024, representing the largest revenue stream in the Malaysia esports market. This figure accounts for approximately 60.9% of total market revenue, underscoring the centrality of brand partnerships to the ecosystem's financial foundation. For sponsors, the FPS/TPS segment's high viewership and engaged audience demographics present a compelling advertising environment, which partially explains the genre's revenue leadership.
Media Rights is the fastest-growing revenue stream, with a CAGR of 23.63% during the 2025–2032 forecast period. This growth rate signals increasing competition for broadcast and streaming content rights, as platforms seek to secure exclusive access to tournament broadcasts and league content. The rising value of media rights aligns with global trends where esports content rights have become a significant revenue driver for organizers and publishers, though from a smaller base in Malaysia compared to more mature markets such as South Korea or the United States.
Exhibit
CAGR of Fastest-Growing Segments, 2025–2032
FPS/TPS games and Media Rights revenue streams are the fastest-growing in their respective categories.
CAGR (%) (%)Source: Orionmano Industries
Other revenue streams—including prize pools, merchandising, ticket sales, and betting—make up the remainder of the market. DataBridge does not provide publicly broken-out segment-level values for these subcategories, but the structural dominance of sponsorships and the acceleration of media rights revenue indicate a market maturing from event-based monetization toward recurring, rights-based income models.
Implications for Industry Stakeholders
The FPS/TPS segment's leadership in both absolute revenue and growth rate carries specific implications for stakeholders across the esports value chain.
For game publishers, the data confirms that the Malaysian market rewards investment in shooter titles. Companies with established FPS/TPS properties—Riot Games (Valorant), Valve (Counter-Strike 2), and Tencent-owned developers (PUBG Mobile, Call of Duty: Mobile)—are positioned to capture the largest share of a market that is forecast to expand rapidly. The segment's 24.86% CAGR suggests that new entrants developing shooter-based esports IP have a viable path to market share, provided they can compete with established titles on tournament infrastructure and player acquisition.
For sponsors and brand investors, the dominance of the sponsorship revenue stream—USD 19.22 million in 2024—indicates that brand partnerships remain the primary monetization channel and the most effective route to audience reach. The FPS/TPS segment's strong viewership data and engagement metrics, typical of the shooter genre's competitive structure, make it the most attractive category for sponsorship allocation.
For tournament organizers and broadcasters, the rapid growth of media rights revenue (23.63% CAGR) signals that exclusive content rights are becoming a strategic asset. Organizers who secure multi-year media rights deals for FPS/TPS tournaments may benefit from appreciation in rights values as the total market expands. The proliferation of localized tournament circuits and grassroots leagues in Malaysia, supported by platforms like YouTube Gaming and Twitch, provides the infrastructure for rights monetization to scale.
For investors evaluating the Malaysian esports market, the 23.55% CAGR implies a market that will more than triple in eight years, reaching USD 119.28 million by 2032. This scale is sufficient to attract new entrants and additional capital, particularly in infrastructure services such as venue operations, talent management, and production facilities. The concentration of revenue in two categories—FPS/TPS games and sponsorships—suggests that investment strategies should prioritize exposure to these high-growth, high-revenue segments to capture the majority of market expansion.