Malaysia Esports MOBA Revenue Hit USD 6.97 Million in 2024, Commanding 22.1% of Market
Mobile-first engagement and tournament sponsorship drive the segment; total esports market reached USD 31.55 million, says DataBridge.
By Daniel Cheung·June 17, 2025·5 min readOrionmano Industries
Mobile-first engagement and tournament sponsorship drive the segment; total esports market reached USD 31.55 million, says DataBridge.
Market intelligence indicates that Malaysia's Multiplayer Online Battle Arena (MOBA) esports segment generated USD 6.97 million in 2024, representing 22.1% of the country's total esports revenue. The figure is drawn from the broader market valuation of USD 31.55 million reported by DataBridge Market Research for the same year. The MOBA segment's performance is largely attributed to mobile-first engagement models and increasing tournament sponsorship from domestic and regional brands.
Malaysia Esports Market Size and Growth Trajectory
The Malaysia esports market was valued at USD 31.55 million in 2024, according to DataBridge Market Research's industry analysis. The firm projects the market will expand at a compound annual growth rate (CAGR) of 23.55% over the forecast period of 2025 to 2032. This growth trajectory positions Malaysia as one of the faster-growing esports markets in Southeast Asia, underpinned by rising internet penetration and increasing youth participation.
Statista corroborates this outlook, noting that the Malaysian esports market is witnessing a surge in popularity driven by increased youth engagement and government support for digital innovation. The growing use of smartphones and internet penetration in the country is creating a favorable environment for continued market expansion. A separate estimate from Stellar Market Research valued the market at a lower USD 6.86 million in 2024, with a more conservative CAGR of 12.6%; however, DataBridge's figures are used here as the primary source given their detailed segment-level breakdown.
MOBA Segment Performance and Share Comparison
Within the USD 31.55 million total, MOBA accounted for USD 6.97 million, or 22.1% of all esports revenue in 2024. The segment ranked second among game genres. The leading category, First/Third Person Shooters (FPS/TPS), generated USD 7.99 million in the same year, representing 25.3% of total market revenue, according to DataBridge. FPS/TPS is also the fastest-growing game segment, with a projected CAGR of 24.86% through 2032.
The remaining 52.6% of revenue—approximately USD 16.59 million—was distributed across other game segments including battle royale, sports simulation, real-time strategy, and fighting games. MOBA's 22.1% share reflects sustained viewership for titles such as Mobile Legends: Bang Bang and Dota 2, both of which maintain active tournament circuits and sponsor engagement in Malaysia.
Exhibit
MOBA vs FPS/TPS Segment Revenue in Malaysia Esports, 2024 (USD Million)
Malaysia Esports Revenue Share by Game Segment, 2024
MOBA accounts for 22.1%; FPS/TPS 25.3%; other segments 52.6%.
%Source: Orionmano Industries
Revenue Streams: Sponsorships Dominate, Media Rights Fastest Growing
Sponsorships and direct advertisements constituted the dominant revenue stream in 2024, generating USD 19.22 million—roughly 60.9% of total market revenue (DataBridge). This aligns with the observation from Mobility Foresights that strategic brand partnerships and influencer engagements are increasing commercial traction in the Malaysian esports ecosystem. Tournament sponsorships from telecommunications firms, beverage brands, and gaming hardware companies remain the primary funding mechanisms for live events and league operations.
Media rights are the fastest-growing revenue stream, with a projected CAGR of 23.63% over the forecast period (DataBridge). This growth is driven by increasing demand for live-streaming rights and content licensing deals with platforms such as YouTube Gaming, Twitch, and regional streaming services. As viewership scales, broadcasters and platform operators are investing more heavily in exclusive rights to domestic tournaments and league broadcasts.
Other revenue streams—including prize pools, merchandise sales, ticket sales, and esports betting—make up the remainder of the market. In-game purchases, advertising, and media rights are cited by Mobility Foresights as significant contributors to overall market growth.
Platform Preferences and Market Drivers
Mobile and tablets were the leading platform for esports engagement in Malaysia in 2024, generating USD 15.48 million in revenue—nearly half of the total market (DataBridge). This platform segment is also the fastest-growing, with a CAGR of 24.03% over the forecast period. The dominance of mobile reflects Malaysia's high smartphone penetration rate and the accessibility of mobile-first esports titles, particularly MOBA games like Mobile Legends: Bang Bang, which has a strong grassroots following across the country.
PC and console platforms accounted for the balance of revenue, though their relative share is expected to narrow as mobile infrastructure improves and device affordability increases. Statista identifies growing youth engagement and government support for digital innovation as key macroeconomic drivers. Malaysia's National Esports Roadmap, initiated in 2020 and extended through subsequent years, has provided regulatory and funding support for tournament infrastructure, talent development, and digital literacy programs.
The convergence of these factors—mobile-first access, sponsorship dollars, media rights growth, and policy support—has created a favorable environment for sustained expansion. The MOBA segment, while currently second in revenue share, benefits directly from mobile platform trends and the deep engagement of its player base.
Looking ahead, the Malaysia esports market is projected to grow at a 23.55% CAGR through 2032, according to DataBridge. MOBA's absolute revenue is expected to rise in line with this growth, though its share may shift as mobile-first platforms and emerging game genres—particularly mobile battle royale and hyper-casual competitive titles—gain traction. FPS/TPS is forecast to maintain its lead, driven by the same mobile adoption trends and the appeal of accessible shooter mechanics.
For investors and stakeholders, the key takeaway is clear: Malaysia's esports market is scaling rapidly, and the MOBA segment, while not the largest, remains structurally important due to its mobile-native user base and sponsorship pull. The share dynamics will depend on how effectively MOBA publishers and tournament organizers adapt to shifting platform preferences and evolving competitive formats.