Mobile-First Viewers Captured 50% of Malaysia's Esports Market in 2024, Set to Grow at 12.7% CAGR
Segments defined by device preference dominate as smartphone penetration and mobile-native titles drive viewership patterns.
By Wei Chen·June 18, 2025·5 min readOrionmano Industries
Segments defined by device preference dominate as smartphone penetration and mobile-native titles drive viewership patterns.
Mobile-first viewers commanded approximately 50% of Malaysia's esports market in 2024, according to Stellar Market Research, establishing a defining structural shift in the country's digital entertainment economy. This segment—encompassing audiences who consume esports content primarily via smartphones—is forecast to grow at a compound annual growth rate (CAGR) of 12.7% through 2032, outpacing the broader market and reshaping how publishers, platforms, and advertisers allocate resources. The finding arrives as the global esports audience is projected to exceed 640 million in 2025, with mobile devices leading that expansion, per Deloitte analysis cited on LinkedIn.
Market Share and Growth Outlook
The StellarMR analysis segments Malaysia's esports market by viewer type, with mobile-first viewers and other viewers each accounting for half of total viewership in 2024. The mobile-first segment's 12.7% CAGR over the forecast period positions it as the primary growth engine for Malaysia's esports ecosystem. This trajectory reflects broader regional dynamics: over 56% of the global esports audience now watches live tournaments on mobile devices, and Asia-Pacific contributes more than 57% of worldwide esports viewership, making Southeast Asia—and Malaysia in particular—a critical battleground for mobile-first engagement.
Exhibit
Malaysia Esports Market Share by Viewer Type, 2024
%Source: Orionmano Industries
Industry estimates indicate that global esports viewership—encompassing both dedicated streaming platform audiences and casual social media viewers—will surpass 640 million in 2025, with mobile devices accounting for the majority of new audience growth. Deloitte's Asia Pacific Sports Business Group has identified mobile esports as a primary vector for audience expansion in emerging markets, where smartphone penetration outpaces PC and console ownership.
Infrastructure and Access Drivers
Malaysia's mobile-first esports viewership is underpinned by widespread smartphone penetration and affordable mobile data, factors that Mobility Foresights identifies as primary growth drivers for the country's broader gaming ecosystem. Mobile gaming has emerged as the largest segment within Malaysia's esports and gaming market because smartphones lower the barrier to entry: casual and competitive mobile titles attract gamers across age groups, driving high user engagement and session frequencies.
Investment in dedicated esports infrastructure is accelerating. StellarMR notes that the rise of mobile esports in Malaysia has prompted investment in dedicated facilities and training programs, creating a virtuous cycle where better infrastructure supports both participation and viewership. These facilities increasingly cater to mobile esports tournaments, reflecting the device preferences of the majority of players and viewers.
Expanding 4G and 5G coverage creates favorable conditions for high-quality streaming, according to Statista. Malaysia's improving telecommunications infrastructure reduces buffering and latency issues that historically hindered mobile viewership, making live tournament streaming viable on devices with modest specifications. The main drivers of esports market growth, per Statista's forecasting models, include GDP per capita, consumer spending per capita, and 4G coverage—all of which have trended positively in Malaysia over the past five years.
Viewer Behavior and Platform Evolution
Viewing habits increasingly favor mobile devices, driven by convenience and the portability of smartphones. Platforms like YouTube Gaming and Twitch have optimized their apps for mobile viewership, enhancing accessibility and enabling engagement with esports content anytime, anywhere, as StellarMR documents. This platform-level adaptation reflects the recognition that mobile-first audiences require interfaces designed for touchscreens and smaller displays.
TikTok Live has emerged as a disruptive force in esports distribution, commanding 12% of global esports viewership according to LinkedIn/Deloitte analysis. The platform's mobile-native architecture—vertical video, short attention spans, algorithm-driven discovery—aligns directly with the consumption patterns of mobile-first viewers. TikTok Live's share of viewership now exceeds several traditional streaming platforms for certain esports titles, particularly in Southeast Asian markets.
The format of esports content is evolving in parallel. Two-hour PC streams are losing traction to snackable, vertical, high-engagement clips optimized for mobile consumption, per industry analysis. This shift has implications for monetization: mobile esports thrives on high-volume, hyper-engaged audiences that require sponsorship and revenue frameworks built for this ecosystem, not retrofitted from PC playbooks. Brands and publishers that continue to design content for desktop-first viewing risk missing the primary audience growth vector in Malaysia and across Southeast Asia.
Title Popularity and Community Engagement
Mobile Legends: Bang Bang (MLBB) has been unopposed as the most popular esports title among Malaysian youth from 2022 through 2025, according to Oppotus research. The game's dominance in Malaysia is striking: 57% of followers of the Esports World Cup (EWC) are invested in MLBB specifically, a figure that may be higher when including the women's invitational category. No other title approaches MLBB's engagement levels among Malaysian esports fans, making it the anchor title for mobile-first viewership in the country.
MLBB's global footprint reinforces its Malaysian strength. StellarMR reports that the game has over 100 million monthly active users worldwide. PUBG Mobile, with more than 1 billion downloads globally, ranks consistently among Malaysia's top esports titles alongside Call of Duty Mobile. Oppotus data shows that Call of Duty has enjoyed a recent surge in popularity among Malaysian esports fans, entering the top four titles in 2025 after positioning outside the top 10 in 2024.
The concentration of viewership around these mobile-native titles creates both opportunity and risk. Publishers who invest in local-language content, community tournaments, and mobile-optimized streaming features can capture outsized engagement in Malaysia's growing market. However, the dominance of a small number of titles—particularly MLBB—means that shifts in player preferences or competitive dynamics could rapidly realign viewership patterns.