Mobile FPS/TPS Generated Majority of $7.99M FPS/TPS Esports Revenue in Malaysia, 2024
Combined mobile platform dominance and shooter genre growth drove over half of the $31.55M esports market.
By Lucia Ferrari·September 25, 2025·5 min readOrionmano Industries
Combined mobile platform dominance and shooter genre growth drove over half of the $31.55M esports market.
Malaysia Esports Market Hits $31.55M in 2024
Malaysia’s esports market was valued at $31.55 million in 2024, according to DataBridge Market Research, establishing a baseline for what analysts project will be a sustained compound annual growth rate (CAGR) of 23.55% through 2032. The revenue composition reveals a market driven overwhelmingly by commercial partnerships: sponsorships and direct advertisements contributed $19.22 million in 2024, representing the largest single revenue stream. Media rights, while smaller in absolute terms, showed the fastest growth trajectory among revenue categories, with a forecast CAGR of 23.63% over the 2025–2032 period.
The size of the 2024 market reflects structural shifts in Malaysian consumer behavior and infrastructure buildout. Broad mobile network coverage, rising smartphone penetration rates, and the proliferation of affordable data plans have lowered barriers to entry for both casual and competitive gamers. These conditions, combined with an active tournament ecosystem backed by regional publishers, have pushed Malaysia’s esports economy past the $30 million threshold and positioned it for continued expansion in Southeast Asia’s competitive gaming landscape.
Mobile & Tablets Dominate as the Leading Platform
Mobile devices and tablets generated $15.48 million in esports revenue in 2024, making them the largest platform segment in Malaysia, as reported by DataBridge. This segment is also the fastest-growing, with a projected CAGR of 24.03% from 2025 to 2032. By comparison, PC and console segments remain smaller, constrained by higher hardware costs and more limited addressable audiences in a market where mobile-first consumption is the norm.
The dominance of mobile extends beyond direct revenue. Stellar Market Research estimates that mobile-first viewers accounted for approximately 50% of Malaysia’s esports market in 2024, a share that underscores the platform’s centrality to both consumption and engagement. These viewers tend to exhibit higher session frequency, a pattern consistent with the always-on, low-friction nature of mobile gaming. Infrastructure investments—including dedicated mobile esports facilities and mobile-optimized tournament platforms—have further reinforced the platform’s lead. Mobility Foresights characterizes mobile gaming as the “primary growth driver” within Malaysia’s esports and gaming ecosystem, citing widespread smartphone adoption and developer optimization for lower-spec devices as key accelerants.
First/Third Person Shooters Lead Genre Revenue
Within the genre breakdown, first/third-person shooters (FPS/TPS) emerged as the highest-grossing category in 2024, reaching $7.99 million, according to DataBridge. The segment also holds the distinction of being the fastest-growing genre, with a forecast CAGR of 24.86% over the 2025–2032 period, outpacing other categories such as multiplayer online battle arenas (MOBAs) and sports simulations.
The FPS/TPS segment’s growth is anchored by titles that have achieved mass-market penetration in Malaysia and the broader Southeast Asian region. Garena Free Fire, a mobile battle royale shooter, continued to dominate mobile game downloads across Southeast Asia in the first eight months of 2024, recording a 10% period-over-period increase to nearly 2.3 billion downloads, per InvestGame data. The game’s lightweight design, optimized for mid- and low-tier smartphones, aligns precisely with Malaysia’s device landscape and has made it a staple of local esports tournaments. Free Fire’s sustained engagement metrics—high daily active users, frequent in-game events, and a robust battle-pass monetization model—directly underpin the FPS/TPS segment’s revenue leadership.
Exhibit
Malaysia Esports Market Revenue by Segment, 2024 (USD Million)
Mobile & Tablets and FPS/TPS Lead Respective Categories
Revenue (USD Million)Source: Orionmano Industries
Mobile FPS/TPS: The Convergent Dominance
The intersection of Malaysia’s largest platform segment and its largest genre segment yields a clear conclusion: mobile FPS/TPS accounted for the majority of total FPS/TPS esports revenue in 2024. Mobile platform revenue of $15.48 million is nearly double total FPS/TPS revenue of $7.99 million, a gap that indicates mobile serves as the primary—and in many cases exclusive—conduit for shooter game revenue in the market. PC-based FPS/TPS revenue, while relevant in developed markets, constitutes a minority share in Malaysia given the structural tilt toward mobile-first engagement.
The mechanics of this convergent dominance are straightforward. Mobile FPS/TPS titles like Free Fire generate revenue through in-app purchases (skins, weapon upgrades, battle passes), advertising placements integrated into gameplay and streaming, and tournament sponsorships—all of which feed into the $7.99 million FPS/TPS figure. Because mobile is the dominant platform, the vast majority of that genre revenue is captured within the mobile ecosystem. Supporting data from Mobility Foresights confirms that mobile gaming is the primary growth engine for Malaysia’s entire esports ecosystem, while Stellar Market Research’s 50% mobile-first viewer share provides the audience-side validation.
The outlook supports continued mobile FPS/TPS revenue leadership. With mobile infrastructure investment accelerating—fueled by government initiatives and private-sector tournament circuits—and titles like Free Fire maintaining strong download momentum, the segment is poised to retain its majority position as the Malaysian esports market expands. The FPS/TPS genre’s CAGR of 24.86% outpaces the broader market’s 23.55%, suggesting that shooter games will increase their share of total esports revenue over time. Because mobile platform growth (24.03% CAGR) closely tracks genre growth, the convergent segment is not a static lead but an expanding one. Developers and publishers optimizing for the mobile-shooter intersection—low-spec performance, social features, live events—are best positioned to capture incremental revenue as Malaysia’s esports market scales past its $31.55 million base.