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Mobile & Tablet Segment in Malaysia Esports Forecast to Grow at 24.0% CAGR, 2025–2032

Segment revenue reached $15.48M in 2024, driving overall market CAGR of 23.55%.

By Wei ChenApril 6, 20265 min read

Segment revenue reached $15.48M in 2024, driving overall market CAGR of 23.55%.

Market Overview

Malaysia's esports market was valued at $31.55 million in 2024 and is projected to grow at a compound annual growth rate (CAGR) of 23.55% from 2024 to 2032, according to Databridge Market Research. This expansion is occurring across multiple segmentation axes—by e-platform (mobile and tablets, PC/laptops, and consoles), game type (FPS/TPS, MOBA, battle royale, and others), and revenue stream (sponsorships and direct advertisements, media rights, merchandise and tickets, and publisher fees). The market's growth trajectory reflects deepening digital engagement in Southeast Asia's third-largest economy, where esports has transitioned from a niche spectator activity to a mainstream entertainment vertical with formalized tournament circuits, brand investment, and government recognition.

Mobile and Tablets Dominance

Within this broader market, the mobile and tablet e-platform segment generated $15.48 million in revenue in 2024, making it the largest segment by platform category and accounting for approximately 49% of total market value. Critically, it is also the fastest-growing platform segment, forecast to expand at a CAGR of 24.03% over the 2025–2032 period—outpacing both the overall market CAGR and growth rates of PC/laptop and console segments.

This growth is underpinned by structural demand factors specific to Malaysia's consumer landscape. Mobile Legends: Bang Bang, a title developed by Moonton, reports over 100 million monthly active users globally and is the dominant esports title in the country, with a well-established local tournament ecosystem. PUBG Mobile, meanwhile, has surpassed 1 billion downloads worldwide, and its Malaysian player base drives significant in-game spending and viewership. These titles benefit from a mobile-first consumption pattern: platforms such as YouTube Gaming and Twitch have optimized their apps for mobile viewing, enabling spectators to watch live esports events on the same devices they use for gameplay. This synergy between participation and viewership creates a closed loop that strengthens advertiser and sponsor interest.

Exhibit

Forecast Revenue of Mobile & Tablet Segment vs. Total Malaysia Esports Market, 2024–2032 (USD Million)

Based on reported CAGR of 24.03% (mobile) and 23.55% (total market) from public sources.

Revenue (USD Million) (USD Million)Source: Orionmano Industries

Revenue Streams and Game Preferences

A granular breakdown of revenue sources reveals clear concentration and emerging growth pockets. Sponsorships and direct advertisements constituted the largest revenue stream in 2024, generating $19.22 million—a share reflecting brand appetite for esports audiences, particularly in mobile esports where live-stream overlays and in-game sponsorships are increasingly integrated. The fastest-growing revenue stream is media rights, forecast to expand at a CAGR of 23.63% over the forecast period. This is consistent with global trends: as broadcast-quality mobile esports productions become more common, streaming platforms and traditional broadcasters are acquiring rights to tournaments, creating a compounding revenue effect that directly benefits the mobile and tablet segment.

By game category, first/third-person shooter (FPS/TPS) titles were the largest and fastest-growing game segment, recording $7.99 million in 2024 revenue and a forecast CAGR of 24.86%. While Mobile Legends and other MOBA titles command significant viewership, the FPS/TPS category—heavily driven by PUBG Mobile and, to a lesser extent, Call of Duty Mobile—shows higher monetization per user due to cosmetic purchases and battle-pass systems. This data point reinforces the mobile segment's strength, as these FPS/TPS titles are predominantly played and watched on handheld devices.

Market Drivers and Outlook

Several macro-level drivers support the mobile and tablet segment's forecast trajectory. Smartphone penetration in Malaysia continues to rise, supported by expanding 4G coverage and increasing consumer spending per capita. According to Statista's market forecast methodology, key drivers for Malaysia's esports market include GDP per capita, consumer spending per capita, and mobile broadband infrastructure—specifically 4G coverage—which enable wider access to streaming and competitive play. The growing use of smartphones creates a favorable environment for esports growth, as the highest barriers to entry (device cost and connectivity) continue to decline.

Youth engagement remains a structural tailwind. Malaysia has a young demographic profile with high digital affinity, and government backing for digital innovation—including recognition of esports as a formal sport and funding for national-level training programs—has institutionalized the sector. Infrastructure investment, such as dedicated esports facilities and structured training programs identified by Stellar Market Research, reinforces a pipeline of competitive players and content creators who predominantly compete on mobile platforms.

Looking ahead to 2032, the mobile and tablet segment is projected to generate revenue of $86.48 million, representing a near-sixfold increase from its 2024 baseline of $15.48 million. The total Malaysia esports market is forecast to reach $171.18 million over the same period. As smartphone penetration deepens and mobile-first engagement becomes the default mode of both play and viewership, the mobile and tablet segment will likely maintain its lead position. Continued infrastructure investment—both public and private—alongside government backing for digital innovation should further accelerate growth toward the 2032 forecast, making Malaysia one of the more dynamic mobile esports markets in Southeast Asia.

Filed under
  • malaysia
  • esports
  • mobile-gaming
  • tablets
  • cagr-forecast
  • market-analysis