Malaysia Mobile Legends: Bang Bang App-Store Revenue Reached $18.5M in 2024
Third-ranked market for the MOBA title, which earned $195M globally amid esports-driven spending and government backing.
By Wei Chen·November 14, 2025·5 min readOrionmano Industries
Third-ranked market for the MOBA title, which earned $195M globally amid esports-driven spending and government backing.
Malaysia's Mobile Gaming Boom
Mobile gaming has become the dominant form of digital entertainment in Malaysia, driven by the country's exceptionally high internet penetration of 97.4% as of early 2024. Affordable mobile data plans and the prevalence of freemium business models have pushed mobile games far ahead of PC and console gaming in terms of consumer reach and spending. This mobile-first environment has created a fertile ground for multiplayer titles with social and competitive hooks.
The nation's esports market, valued at USD 31.55 million in 2024, is experiencing rapid expansion, with a projected compound annual growth rate (CAGR) of 23.55% through 2032, according to Data Bridge Market Research. This growth trajectory is attracting both developers and sponsors, with Gen Z and millennial consumers particularly engaged in esports-supportive mobile titles. Malaysia's high smartphone adoption and a population increasingly comfortable with in-app purchases provide the underlying infrastructure for sustained mobile gaming revenue.
MLBB's Revenue Dominance in Southeast Asia
Mobile Legends: Bang Bang (MLBB), developed by Chinese publisher Moonton, generated an estimated USD 194.99 million in global in-app purchase (IAP) revenue during 2024, recovering from a dip to USD 180.41 million in 2023. The game's revenue peaked at USD 222.24 million in 2021. As of April 2024, MLBB had accumulated approximately USD 1.8 billion in lifetime global revenue.
Southeast Asia is the title's critical region, accounting for more than 61% of MLBB's lifetime revenue. According to Sensor Tower data cited in the InvestGame "State of Mobile Games in SEA 2024" report, MLBB ranked first in revenue and second in downloads across Southeast Asia for the period of January to August 2024, experiencing a 6% period-over-period revenue increase. This regional dominance is anchored by Indonesia and the Philippines, which hold the top two spots for player spending and active user bases. Android devices drive approximately 81% of total MLBB installs, with additional reach coming from third-party Android stores such as TapTap that are heavily used across Southeast Asia but not fully captured by standard app store tracking.
Exhibit
Mobile Legends: Bang Bang Global In-App Purchase Revenue (2021–2024)
Industry estimates place Moonton's app-store revenue from Malaysia for Mobile Legends: Bang Bang at approximately USD 18.5 million in 2024, positioning the country as the third-largest market for the title by player spending. This figure represents roughly 9.5% of MLBB's global IAP revenue for the year and accounts for more than half of Malaysia's total esports market value of USD 31.55 million in 2024.
The concentration of MLBB spending within Malaysia's broader esports ecosystem underscores the game's outsized influence. While the national esports market encompasses multiple game titles—including first/third-person shooters, battle royale games, and sports simulations—a single MOBA title drives a significant portion of monetization. This is consistent with MLBB's pattern across Southeast Asia, where the game's free-to-play model with in-app purchases for skins, battle passes, and esports-related content generates recurring revenue from a dedicated player base. Android users, who constitute the majority of the market, are the primary contributors to this spending through Google Play and third-party Android store transactions.
Exhibit
Malaysia MLBB App-Store Revenue vs. Total Malaysia Esports Market Value (2024)
Esports Ecosystem and Government Support Fuel Spending
MLBB's revenue in Malaysia does not exist in a vacuum—it is closely tied to the game's robust competitive ecosystem and explicit government endorsement. In 2024, MLBB became the world's most-watched mobile esports title, with the M6 World Championship alone generating over 85 million watch hours, according to Esports Charts. Moonton and Shikenso Analytics reported that the M6 tournament generated over EUR 115 million (approximately USD 129 million) in total brand value for its partners, including EUR 63.4 million from streaming platforms and EUR 51.8 million from social media exposure. Such visibility drives player engagement and, by extension, in-app purchasing behavior.
Malaysian authorities have signaled clear support for esports as both a competitive discipline and a tourism driver. In June 2024, Malaysia's Deputy Prime Minister YAB Dato' Seri Dr. Zahid bin Hamidi personally sent off the national MLBB team to the Esports World Cup in Riyadh, committing to make Malaysia a leading destination for esports tourism. This level of government recognition validates esports-related spending for Malaysian consumers and encourages deeper engagement with the title's monetization features.
With expanding mobile usage, continued government investment in esports infrastructure, and MLBB's sustained dominance in Southeast Asian tournaments, Malaysia's contribution to the game's revenue is expected to grow in tandem with the national esports market's projected CAGR of 23.55% through 2032. The interplay between competitive viewership, official endorsement, and in-app purchase culture positions MLBB as a bellwether for the broader mobile gaming economy in Southeast Asia.