Game IP Owners Capture 60–70% of Malaysia's Esports Economic Profit, Study Shows
Platform operators claim 15–25% and downstream players 10–20%, with total market valued at USD 347 million in 2024.
By Natalie Wong·March 7, 2026·4 min readOrionmano Industries
Platform operators claim 15–25% and downstream players 10–20%, with total market valued at USD 347 million in 2024.
Malaysia's Esports Market Reaches USD 347 Million in 2024
Malaysia's esports market was valued at approximately USD 347 million (RM 1.63 billion) in 2024, according to Niko Partners data cited in industry analyses, reflecting double-digit year-on-year growth from 2020 baseline levels (Sources 2,3). This valuation places Malaysia as a significant Southeast Asian esports economy, underpinned by government policy support and a growing calendar of international tournaments.
The Malaysia Madani Budget 2025 allocated roughly RM 320 million toward sports development broadly, of which RM 20 million was ring-fenced specifically for esports initiatives via the Ministry of Youth and Sports (KBS), under the National Esports Blueprint (Sources 2,3). Major events hosted in Malaysia have reinforced the country's position as a regional esports hub. Notable tournaments include ESL One Kuala Lumpur, PGL Kuala Lumpur Major, and the Mobile Legends M6 World Championship—the latter drawing thousands of international visitors and injecting revenue into local hospitality and retail sectors (Sources 2,3).
The broader Malaysia esports and gaming market is projected to grow from USD 24.7 billion in 2025 to USD 61.2 billion by 2032, registering a compound annual growth rate (CAGR) of 14.8% during the forecast period, driven by widespread smartphone adoption, expanding digital payment systems, and increasing youth engagement (Source 4).
Value Chain Profit Distribution: IP Owners Dominate
Industry analysis indicates that game intellectual property (IP) owners capture between 60% and 70% of economic profit within Malaysia's esports ecosystem (Source 1). Platform operators claim an estimated 15–25% share, while downstream players—including teams, talent, and local event businesses—capture the remaining 10–20% (Source 1).
The dominance of IP owners reflects the structural advantage held by publishers such as Moonton (developer of Mobile Legends: Bang Bang) and Valve (publisher of Dota 2). These entities control content creation, licensing, and the monetization of in-game assets, giving them leverage over platform operators—streaming services, tournament organizers, league operators—and downstream participants who rely on licensed intellectual property for their business models.
Platform operators, capturing the middle tier of the profit distribution, include tournament organizers and streaming platforms that aggregate audiences but operate on thinner margins. Downstream players—professional teams, individual players, event management firms, and peripheral businesses—operate within the narrowest profit band, constrained by high competition and dependency on IP-owner licensing terms.
Exhibit
Estimated Share of Economic Profit in Malaysia's Esports Ecosystem
Midpoint of ranges from industry analysis (Source 1): IP owners 65%, platforms 20%, downstream 15%.
%Source: Orionmano Industries
Government Support and Infrastructure Development
Malaysia's esports ecosystem benefits from a structured policy framework designed to professionalize the industry and attract investment. The National Esports Blueprint, implemented through the E-Sports Integrated (ESI) initiative under the Ministry of Youth and Sports, provides the regulatory and funding architecture for sector development (Source 2).
The Malaysia Electronic Sports Federation (MESF), established in 2014, serves as the governing body overseeing tournaments, talent development, and standardization across the industry (Source 2). ESI funding supports both large-scale events—such as EsportsCon Malaysia 2024—and ongoing competitive leagues, while also fostering inclusivity and educational integration (Source 2).
The Higher Education Ministry has incorporated esports into university curricula, recognizing competitive gaming as a legitimate pathway for youth development and career preparation (Source 2). This institutional embedding creates a pipeline for local talent and supports long-term industry sustainability, potentially broadening the downstream segment's capacity to capture value as the ecosystem matures.
Downstream Segment: Event Tourism and Grassroots Initiatives
Despite capturing only 10–20% of economic profit, the downstream segment generates tangible economic spillovers through event tourism and grassroots activation. The Mobile Legends M6 World Championship, hosted in Malaysia under KBS collaboration, drew thousands of international attendees, generating revenue for local food and beverage outlets, retail establishments, and hospitality providers (Source 3).
KITAMEN's PlayPod events—held in shopping malls, schools, and community halls—demonstrate how grassroots initiatives activate peripheral businesses. These gatherings create demand for local services, from catering to equipment rental, while building community engagement and player pipelines (Source 3).
Malaysian player Farid 'Rajabos' winning the FC Pro 24 Asia South tournament illustrates the global visibility that local talent can achieve, linking individual achievement to national brand value and downstream economic potential (Source 3). As infrastructure matures and the broader gaming market grows at a projected 14.8% CAGR through 2032 (Source 4), downstream players may capture a larger share of economic profit. Factors supporting this shift include improved monetization channels, partnerships with traditional sports leagues and entertainment brands, and increasing professionalization of local tournament operations and player management (Source 4).